Designing Video Game Hardware in Verilog

Designing Video Game Hardware in Verilog

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Features

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Description

This book attempts to capture the spirit of the ''Bronze Age'' of video games, when video games were designed as circuits, not as software. We'll delve into these circuits as they morph from Pong into programmable personal computers and game consoles. Instead of wire-wrap and breadboards, we'll use modern tools to approximate these old designs in a simulated environment from the comfort of our keyboards. At the end of this adventure, you should be well-equipped to begin exploring the world of FPGAs, and maybe even design your own game console. You'll use the 8bitworkshop.com IDE to write Verilog programs that represent digital circuits, and see your code run instantly in the browser.

List of Chapters:
Boolean Logic
Discrete Hardware
Clocks and Flip-Flops
HDL (Hardware Description Language)
Intro to Verilog
The 8bitworkshop IDE
A Simple Clock Divider
A Binary Counter
Video Signal Generator
A Test Pattern
Digits
Scoreboard
A Moving Ball
Slipping Counter
RAM
Tile Graphics
Switches and Paddles
Sprites
Better Sprites
Racing Game
Sprite Rotation
Motion Vectors
Tank Game
Shift Registers
Sound Effects
Tilemap Rendering
Scanline Sprite Rendering
The ALU: Arithmetic Logic Unit
A Simple CPU
A Configurable Assembler
Racing Game With CPU
A 16-bit CPU
Framebuffer Graphics
A Programmable Game System
A Demo Program
Practical Considerations for Real Hardware
FPGA Examples
Appendix A: Verilog Reference
Appendix B: Troubleshooting
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